Publications


Refereed Journal Papers
Improving Posture Classification Accuracy for Depth Sensor-based Human Activity Monitoring in Smart Environments
by Edmond S. L. Ho, Jacky C. P. Chan, Donald C. K. Chan, Hubert P. H. Shum, Yiu-ming Cheung, Pong C. Yuen

Computer Vision and Image Understanding, vol 148, page 97-110, July 2016. [PDF] [bibtex] [Project page]
An Energy-driven Motion Planning Method for Two Distant Postures
by He Wang, Edmond S. L. Ho, Taku Komura

IEEE Transactions on Visualization and Computer Graphics, Vol 21(1), Jan 2015. [PDF] [bibtex]
Topology Aware Data-Driven Inverse Kinematics
by Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung, P. C. Yuen

Computer Graphics Forum (Proceedings of Pacific Graphics 2013), vol 32(7), Oct 2013. [PDF] [Video] [bibtex]
Real-Time Posture Reconstruction for Microsoft Kinect
by Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang, Shu Takagi

IEEE Transactions on Cybernetics (TCyb) (formerly known as IEEE Transactions on Systems, Man, and Cybernetics - Part B Cybernetics), vol 43(5), Oct 2013. [PDF] [Video] [bibtex]
Natural Preparation Behaviour Synthesis
by Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon

To appear in Journal of Computer Animation and Virtual Worlds, 2013.
Interactive Partner Control in Close Interactions for Real-time Applications
by Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura, Howard Leung

ACM Transactions on Multimedia Computing, Communications and Applications, vol 9(3), June 2013. [PDF] [Video] [bibtex]
A Finite State Machine based on Topology Coordinates for Wrestling Games
by Edmond S. L. Ho and Taku Komura

Journal of Computer Animation and Virtual Worlds, Vol. 22, issue 5, pages 435–443, September/October 2011. [PDF] [bibtex]
Spatial Relationship Preserving Character Motion Adaptation
by Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai

ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010), vol. 29(4), July 2010. [PDF] [Video] [BibTex] [Project page]
Indexing and Retrieving Motions of Characters in Close Contact
by Edmond S. L. Ho and Taku Komura

IEEE Transactions on Visualization and Computer Graphics, vol. 15, issue 3, May/June 2009. [PDF] [Video] [BibTex]
Character Motion Synthesis by Topology Coordinates
by Edmond S. L. Ho and Taku Komura

Computer Graphics Forum (Proceedings of Eurographics 2009), vol. 28, issue 2, Mar 2009. [PDF] [Video] [BibTex] [Project page]
Animating Reactive Motion Using Momentum-based Inverse Kinematics and Captured Motion
by Taku Komura, Edmond S. L. Ho, Rynson W.H. Lau

Journal of Computer Animation and Virtual Worlds (CASA 2005), vol. 16, issue 3-4, Oct 2005. [PDF] [Video] [BibTex] [Project page]


Refereed Conference Papers
SkillVis: A Visualization Tool for Boxing Skill Assessment
by Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura

Proceedings of the 2016 International Conference on Motion in Games (MIG), October 2016. [PDF]
Modeling Spatial Relations of Human Body Parts for Indexing and Retrieving Close Character Interactions
by Edmond S. L. Ho, Jacky C. P. Chan, Yiu-ming Cheung, Pong C. Yuen

Proceedings of the 2015 ACM Symposium on Virtual Reality Software and Technology (VRST 2015), November 2015.
A Multi-resolution Approach for Adapting Close Character Interaction
by Edmond S. L. Ho, He Wang, Taku Komura

Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology (VRST 2014), November 2014. [PDF] [bibtex]
Motion Adaptation for Humanoid Robots in Constrained Environments
by Edmond S. L. Ho and Hubert P. H. Shum

Proceedings of the 2013 IEEE International Conference on Robotics and Automation (ICRA 2013), May 2013. [PDF] [Video] [bibtex]
Preparation Behaviour Synthesis with Reinforcement Learning
by Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon

Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA 2013), May 2013. [PDF] [Video] [bibtex] [Project page]
Real-time Physical Modelling of Character Movements with Microsoft Kinect
by Hubert P. H. Shum and Edmond S. L. Ho

Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST 2012), December 2012. [PDF] [Project page]
Controlling Humanoid Robots in Topology Coordinates
by Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar

Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Oct 2010. [PDF] [BibTex]
Real-time Character Control for Wrestling Games
by Edmond S. L. Ho and Taku Komura

Springer Lecture Notes in Computer Science (Motion in Games 2009), LNCS 5884, Nov 2009. [PDF] [BibTex]
Simulating Interactions of Characters
by Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho

Springer Lecture Notes in Computer Science (Motion in Games 2008), LNCS 5277, June 2008. [PDF] [BibTex]
Planning tangling motions for humanoids
by Edmond S. L. Ho and Taku Komura

Proceedings of the IEEE-RAS International Conference on Humanoid Robots, Nov 2007.
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions
by Edmond S. L. Ho and Taku Komura

Proceedings of Pacific Graphics 2007, Oct 2007. [PDF] [Video] [BibTex]
Computing Inverse Kinematics with Linear Programming
by Edmond S. L. Ho, Taku Komura, Rynson W.H. Lau

Proceedings of the ACM symposium on Virtual reality software and technology, pp. 163-166, Nov 2005. [PDF] [BibTex]

Book chapter
  Real-Time Full-Body Pose Synthesis and Editing
by Edmond S. L. Ho and Pong C. Yuen

Handbook of Human Motion, Dec 2016. [PDF]
Thesis
Real-time Reactive Motion Synthesis
by Edmond S. L. Ho

MPhil Thesis, City University of Hong Kong, June 2006. [PDF] [BibTex]
Email: e [dot] ho [at] northumbria [dot] ac [dot] uk     Facebook Facebook LinkedIn     Last updated: 6 June 2017