Publications


Refereed Journal Papers
Spatial Relationship Preserving Character Motion Adaptation
by Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai

ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010), vol. 29(4), July 2010. [PDF] [Video] [BibTex] [Project page]
A Finite State Machine based on Topology Coordinates for Wrestling Games
by Edmond S. L. Ho and Taku Komura

To appear in Journal of Computer Animation and Virtual Worlds.
Indexing and Retrieving Motions of Characters in Close Contact
by Edmond S. L. Ho and Taku Komura

IEEE Transactions on Visualization and Computer Graphics, vol. 15, issue 3, May/June 2009. [PDF] [Video] [BibTex]
Character Motion Synthesis by Topology Coordinates
by Edmond S. L. Ho and Taku Komura

Computer Graphics Forum (Proceedings of Eurographics 2009), vol. 28, issue 2, Mar 2009. [PDF] [Video] [BibTex] [Project page]
Animating Reactive Motion Using Momentum-based Inverse Kinematics and Captured Motion
by Taku Komura, Edmond S. L. Ho, Rynson W.H. Lau

Journal of Computer Animation and Virtual Worlds (CASA 2005), vol. 16, issue 3-4, Oct 2005. [PDF] [Video] [BibTex] [Project page]


Refereed Conference Papers
Controlling Humanoid Robots in Topology Coordinates
by Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar

To appear in Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Oct 2010.
Real-time Character Control for Wrestling Games
by Edmond S. L. Ho and Taku Komura

Springer Lecture Notes in Computer Science (Motion in Games 2009), LNCS 5884, Nov 2009. [PDF] [BibTex]
Simulating Interactions of Characters
by Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho

Springer Lecture Notes in Computer Science (Motion in Games 2008), LNCS 5277, June 2008. [PDF] [BibTex]
Planning tangling motions for humanoids
by Edmond S. L. Ho and Taku Komura

Proceedings of the IEEE-RAS International Conference on Humanoid Robots, Nov 2007.
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions
by Edmond S. L. Ho and Taku Komura

Proceedings of Pacific Graphics 2007, Oct 2007. [PDF] [Video] [BibTex]
Computing Inverse Kinematics with Linear Programming
by Edmond S. L. Ho, Taku Komura, Rynson W.H. Lau

Proceedings of the ACM symposium on Virtual reality software and technology, pp. 163-166, Nov 2005. [PDF] [BibTex]

Thesis
Real-time Reactive Motion Synthesis
by Edmond S. L. Ho

MPhil Thesis, City University of Hong Kong, June 2006. [PDF] [BibTex]

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Last updated: 2 August 2010