Proud to bring the Microsoft Azure Fundamentals Courses and Exams to the BSc Computer Science students at Northumbria University
Student Projects (BSc, MSci and MSc)
2024-25
Spatiotemporal Dynamics in Multi-Agent Modeling and Prediction of Pedestrian–Vehicle Interactions for Autonomous Driving by Xuan Liu
Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting
by Guangxun Zhu, Xuan Liu, Nicolas Pugeault, Chongfeng Wei and Edmond S. L. Ho
Proceedings of IEEE ICRA 2026, Jun 2026. [preprint]
Lightweight Transformer-based Deep Learning Framework for Polyp Segmentation in Colonoscopy Frames
A Study on Automating General Movement Assessment in Infants using Hierarchically Decomposed Graph Convolutional Networks (HD-GCN) and Cross-Dataset Generalization
MotionScore: A Two-Person Motion Dataset with Human Perceptual Feedback
Speech-driven 3D Facial Expression Synthesis Based on Blendshape
2023-24
Conditional Variational Autoencoder for Single View Reconstruction
Exploring the Use of Deep Learning for Infant Movement
Analysis with Accelerometer Data
Research on Improved Facial Emotion Recognition Model with Multi-head Attention Mechanism in Lightweight Environment
Investigating the impact of using 3D pose data from RGB Videos for a state-of-the-art classifier to perform Automated General Movement Assessment
2022-23
Exploring 3D Reconstruction from RGB Images of Partially Occluded Objects
Anomaly Detection in Early Prediction of Cerebral Palsy in GMA Infant Video Assessments
Reconstructing 3D Human Body Models from RGB Image Data
Assessing Facial Symmetry from RGB Image Data
Vision Transformers in Cancer Diagnosis: Ensemble Approaches for Enhancing Performance and Robustness
MindGLM: An Aligned Large Language Model for Psychological Counselling
Enhancing Egocentric Action Recognition using Swin Transformer
Evaluating the Performance of ResNet-50 and EfficientNet-V2-s on Classifying Low-Quality Photos Captured Using Smartphones
Deep Neural Network Architectures and Ensemble Techniques: A Comprehensive Approach for Risk Prediction
Simplified Dual-stream ST-GCN Model for Action Recognition
The Influence of Lighting Conditions in Object Detection using YOLO
2020-21
The path to create Deep Learning models resistant to adversarial attacks by Marco Marchetti
Improving Deep Learning Model Robustness Against Adversarial Attack by Increasing the Network Capacity Best Paper Award
by Marco Marchetti and Edmond S. L. Ho
Analysis of statistics, machine learning and data mining techniques in the use of a website for a game (League of Legends)
The Qualitative Evaluation of an E-Commerce website with a UI improving Usability and Accessibility
2019-20
Controlling Visual Effects in 3D Virtual Environment Based on the Facial Expressions of the Avatar
An interactive AR/VR graphics application that can be used both as simulator for tutorials and for educational purposes
To investigate illumination based and geometry-based parameters that may impact the accuracy of tracking the face with the Kinect
Exploring an immersive interactive virtual reality environment using hand gestures and measuring the intuitiveness in users
2018-19
An inertial motion capture system to assist in diagnosing and rectifying potential injuries caused through resistance training by Jake Hall
An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training
by Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum, Wei Wei and Edmond S. L. Ho
Research and development of an effective facial expressions and lip-sync animation system by Andreea-Sorina Stef
Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control
by Andreea Stef, Kaveen Perera, Hubert P. H. Shum and Edmond S. L. Ho
Applying Physical Injuries to a 3D Characters Motions to Affect Gameplay by Kallum Barnett
An investigation into how crowd behaviour can affect the perceived realism of motion within crowd simulation
Research into the effectiveness of gross human body language as a narrative tool in a 3D stylized character
2016-17
Prototype Animator's Tool to Automate the Animation of the British Sign Language Fingerspelling Alphabet by Bryony Pitt
An investigation into the level of perceptual realism that can be achieved when comparing 3D character motions created by Keyframed Animation, verses Motion Capture Animation by Hannah Aldcroft
Exploring how Mobile Virtual Reality can be used to educate and if it can improve physical ability
Prototype Development of a Fall Detection/Sleep detection system using the Microsoft Kinect
An investigation and Comparison of 3D Modelling Techniques used for the creation of Photo-Realistic faces
Courses
2022-26
COMPSCI4004 Artificial Intelligence (H)
COMPSCI4066 Computer Vision Methods and Applications (H)
2018-22
KF6018 Computer Graphics and Animation
2016-22
KF4011 Systems Analysis
2017-20
KF5012 Software Engineering Practice
2018-19
KF7011 Systems Analysis and Design with UML
KV6002 Team Project and Professionalism
2016-19
EN0639 Mobile Computing, Communications and Security
2016-18
KF4000 Introduction to Programming
2015-16
COMP2007 Object-oriented Programming
2014-16
COMP3080/4025 Interactive Computer Graphics
2014-15
COMP3007 Systems Analysis and Design
2012-14
COMP1150 Object-oriented Programming
2011-12
COMP3840/7480 Medical Image Processing and Applications